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We simulated Cyprus vs Armenia 100,000 times. Cyprus won 46,788 of them (46.8%), the draw came up 28.1% of the time and Armenia won 25.1%. No single score is common: 1-1 is the likeliest at 13.3%, while the likeliest Cyprus win is 1-0 (9.7%). Both teams score in 53.1% of simulations.
Full time 2-0. Before kick-off the simulations had Cyprus winning 46.8% and gave this exact score 8.6%.
| Cyprus win | 46.8% |
|---|---|
| Draw | 28.1% |
| Armenia win | 25.1% |
| Most likely score | 1-1 (13.3%) |
| Expected goals | 1.56 – 1.08 |
| Both teams to score | 53.1% |
| Over 1.5 goals | 75.1% |
| Over 2.5 goals | 49% |
|---|---|
| Over 3.5 goals | 27.4% |
| Cyprus score first | 55.9% |
| Armenia score first | 35.1% |
| Cyprus clean sheet | 34.2% |
| Armenia clean sheet | 21.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420686889 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Cyprus are favourites. They win 46.8% of our 100,000 simulations, against 28.1% for the draw and 25.1% for Armenia. Including the draw, Cyprus avoid defeat 74.9% of the time.
1-1, which came up in 13.3% of simulations. Next are 1-0 (9.7%) and 2-1 (9.2%). The likeliest Cyprus win is 1-0 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.1% of simulations. Cyprus keep a clean sheet 34.2% of the time and Armenia 21.5%.
The simulations average 2.64 goals: 1.56 for Cyprus and 1.08 for Armenia. Over 1.5 goals lands 75.1% of the time, over 2.5 goals 49% and over 3.5 goals 27.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.