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We simulated Tranmere Rovers vs Colchester United 100,000 times. Tranmere Rovers won 47,621 of them (47.6%), the draw came up 26.8% of the time and Colchester United won 25.6%. No single score is common: 1-1 is the likeliest at 12.6%, while the likeliest Tranmere Rovers win is 1-0 (9.8%). Both teams score in 53.8% of simulations.
| Tranmere Rovers win | 47.6% |
|---|---|
| Draw | 26.8% |
| Colchester United win | 25.6% |
| Most likely score | 1-1 (12.6%) |
| Expected goals | 1.60 – 1.11 |
| Both teams to score | 53.8% |
| Over 1.5 goals | 75.8% |
| Over 2.5 goals | 50.6% |
|---|---|
| Over 3.5 goals | 28.8% |
| Tranmere Rovers score first | 56.5% |
| Colchester United score first | 35.8% |
| Tranmere Rovers clean sheet | 33.4% |
| Colchester United clean sheet | 20.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646660 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tranmere Rovers are favourites. They win 47.6% of our 100,000 simulations, against 26.8% for the draw and 25.6% for Colchester United. Including the draw, Tranmere Rovers avoid defeat 74.4% of the time.
1-1, which came up in 12.6% of simulations. Next are 1-0 (9.8%) and 2-1 (9.2%). The likeliest Tranmere Rovers win is 1-0 (9.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.8% of simulations. Tranmere Rovers keep a clean sheet 33.4% of the time and Colchester United 20.7%.
The simulations average 2.70 goals: 1.60 for Tranmere Rovers and 1.11 for Colchester United. Over 1.5 goals lands 75.8% of the time, over 2.5 goals 50.6% and over 3.5 goals 28.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.